Farm Type | Filter Type | Value |
---|---|---|
Tier 1 (3x3) | LV, 85% | 19 |
LV, 96% | 21 | |
MV, 96% | 64 | |
HV, 96% | 162 | |
HV, 105% | 180 | |
EV, 105% | 468 | |
EV, 130% | 585 | |
EV, 155% | 702 | |
EV, 175% | 1,746 | |
IV, 175% | 1,978 | |
IV, 206% | 2,328 | |
LuV, 206% | 5,856 | |
ZPM, 206% | 14,640 | |
UV, 206% | 36,600 | |
UHV, 206% | 91,536 | |
Tier 2 (5x5) | HV, 96% | 170 |
HV, 105% | 188 | |
EV, 105% | 491 | |
EV, 130% | 614 | |
EV, 155% | 737 | |
EV, 175% | 1,833 | |
IV, 175% | 2,077 | |
IV, 206% | 2,444 | |
LuV, 206% | 6,148 | |
ZPM, 206% | 15,372 | |
UV, 206% | 38,429 | |
UHV, 206% | 96,112 | |
Tier 3 (7x7) | IV, 175% | 2,176 |
IV, 206% | 2,560 | |
LuV, 206% | 6,441 | |
ZPM, 206% | 16,104 | |
UV, 206% | 40,260 | |
UHV, 206% | 100,689 |
The GT++ Pollution Detection Device emits a redstone signal when the chunk it’s in contains more than a specified amount of pollution. Use this to automate your EAF so they don’t turn on when a chunk is below 10K pollution, draining power for no reason. To configure the Pollution Detection Device right-click the + or - signs on the front face of the machine to increase/decrease the detection range by 5000 gibbl. Right click below the + and - symbol to increment by 50000 instead
Machines that output pollution do so on a time basis, not a per recipe bases. Overclocking machines to make them faster thus also reduces the amount of pollution they produce per recipe. The Implosion Compressor is one notable example, producing 75% less pollution per recipe ran at HV instead of LV. Combined with a decent tier muffler hatch you can reduce the pollution output per recipe far more than the tiers of muffler hatches you’ve got access to would suggest