gtnhnotes

Blood Magic Guide for GTNH Modpack

Complex Mining Spell

Spell Type Blocks Mined LP per cast Orb/Altar
Unstable 6 11 Tier 4
Standard 24 52 Tier 5
Reinforced 83 205 Tier 5
Imbued 289 756 Tier 6

Notes

  1. Effect and cost of the Blood Magic complex spell combination (Projectile -> Earth -> Environment)
  2. The questbook erroneously claims the Unstable tier only requires a T3 blood orb, but Power/Reduction/Potency Cores require at least a T4 blood orb
  3. LP cost assumes the maximum amount of Spell Dampeners to reduce the LP cost
  4. Minimum tier of Blood Orb (and Altar) required to craft this tier of complex spell

Blood Altar LP Generation

Tool LP (S)Sac. Bonus Blood Rune Speed Rune (Self-)Sacrifice Rune Augmented Capacity Rune of the Orb Superior Capacity Dislocation Acceleration Quickness  
Sacrificial Knife 125 15 40 168 668 5566.666667 908 7872 7856 668 22708 66108
Sacrificial Knife (Wood Ash) 360 43 13.88888889 58.33333333 231.9444444 1941.860465 315.2777778 2733.333333 2727.777778 231.9444444 7884.722222 22954.16667
Sacrificial Knife (Byrrus) 480 57 10.41666667 43.75 173.9583333 1464.912281 236.4583333 2050 2045.833333 173.9583333 5913.541667 17215.625
Sacrificial Knife (Livens) 660 79 7.575757576 31.81818182 126.5151515 1056.962025 171.969697 1490.909091 1487.878788 126.5151515 4300.757576 12520.45455
Sacrificial Knife (Viridis) 900 108 5.555555556 23.33333333 92.77777778 773.1481481 126.1111111 1093.333333 1091.111111 92.77777778 3153.888889 9181.666667
Sacrificial Knife (Purpura) 1200 144 4.166666667 17.5 69.58333333 579.8611111 94.58333333 820 818.3333333 69.58333333 2365.416667 6886.25
Glass Sacrificial Dagger 500 60 10 42 167 1391.666667 227 1968 1964 167 5677 16527
Dagger of Sacrifice (Animals) 250 30 20 84 334 2783.333333 454 3936 3928 334 11354 33054
Dagger of Sacrifice (Hostile mobs) 500 60 10 42 167 1391.666667 227 1968 1964 167 5677 16527
Dagger of Sacrifice (Villagers) 1000 120 5 21 83.5 695.8333333 113.5 984 982 83.5 2838.5 8263.5

Notes

  1. LP received per heart/mob sacrificed (assumes zero Runes of (Self-)Sacrifice)
  2. Incense Crucible reagents
    • Must be activated in order
    • Can be set up in a line
    • Automatically trigger incenses
    • Emit flame particles when activating
  3. Incense causes high LP generation but leaves you with low health
  4. LP listed is per heart sacrificed
  5. Glass Sacrificial Dagger can inflict Blindness and Bleeding debuffs
  6. Blood Rune shows hearts/mobs needed to craft runes
  7. (Self-)Sacrifice Rune shows crafting and payback costs
  8. Superior Capacity becomes more efficient at 15 runes
  9. Approximate LP cost of crafting runes
  10. Quickness Rune reduces Blood Altar crafting time delay by 20% per rune

Blood Magic Progression

The WoS (Will of Sacrifice) Rush

Blood Magic progression in GTNH can be summed up in two words: WoS Rush. The LP costs are incredibly high, so the only reasonable path is rushing automated LP generation.

Requirements for WoS Setup

Total Setup Cost

Approximately 1,924,500 LP or 15,396 sacrificial dagger stabs.

Progression Tips

  1. Follow the Questbook
    • Yields coins and lootbags
    • 10 Vampire coins can save ~9000 LP on Blank slates
  2. Patience is Key
    • Don’t rush
    • Build Thaumcraft infrastructure
    • Gain more hearts
  3. Sacrifice Strategy
    • Upgrade to Dagger of Sacrifice ASAP
    • Set up Alien Villager spawner
    • Avoid self-sacrifice if possible
  4. If Self-Sacrificing
    • Use Incense
    • Rush Glass Dagger of Sacrifice
    • Minimize health loss
  5. Rune Optimization
    • Runes of (Self-)Sacrifice can pay off
    • Consider their crafting cost
  6. Thaumcraft Infusion
    • Ritual Stones have two recipes
    • Arcane Workbench: 109,500 LP/stone
    • Infusion: 25,000 LP/stone
    • Recommended: Use Infusion recipe

Alchemical Reagent Routing

Tools for Ritual Boosting

  1. Alchemic Calcinator
    • Furnace-type block
    • Converts solid reagents into ritual booster fuel
    • Requires bound blood orb and LP
    • Can receive reagents manually or via pipes
  2. Alchemic Cleanser
    • Removes destinations from senders
    • Works across all reagent types
    • Right-click senders to clear linked receivers
  3. Alchemy Relay
    • Can receive reagents from 16+ senders
    • Can send to up to 5 receivers
    • Limited to 2 reagent tanks
  4. Alchemic Router
    • Designates senders and receivers
    • Shift-right click to bind reagent types
    • Right-click to set sender/receiver connections
  5. Alchemic Segmenter
    • Limits reagent “tanks” for specific reagent types
    • Shift-right click to bind reagent type
    • Right-click to cycle through tank numbers
  6. Crystal Belljar
    • Stores prepared reagents
    • Holds 16K worth of prepared reagent
    • Retains inventory when broken

Routing Setup Process

  1. Set up Alchemic Calcinator with bound Blood Orb
  2. Feed solid reagents (manually or via hopper)
  3. Use Alchemic Router:
    • Shift-right click air to clear prior connections
    • Shift-right click Alchemic Calcinator to bind reagent type
    • Right-click Alchemic Calcinator to set as sender
    • Right-click Master Ritual Stone or Belljar to set as receiver
    • Shift-right click air again to clear connections

Pro Tip: Orbis Terrae is the best reagent for boosting Mark of the Falling Tower ritual, providing +2 radius to summoned meteors.

Blood Money: External LP Storage

Functionality

Strategic Use

Optimizing Blood Flow

Rune Configuration

T5 Altar Setup

T5 Altar with HV World Accelerator

Crafting Configurations

T6 Altar Strategies

  1. Individual altars with separate WoS rituals
  2. Centralized control with single altar
  3. Dedicated LP generation altar feeding other altars

Sample T6 Generation Altar

Early Blood Shards

Weak Blood Shard Acquisition

Alternative Methods

  1. Thaumcraft Pech’s Curse
    • Requires Potency IV
    • Nightshade upgrade ensures Weakness IV
  2. Witchery Weakness Potion
    • Complex brewing system
    • Requires Attuned Stone (Charged)
    • Recommended to buff duration and extent

Brewing Recipe:

  1. Nether Wart
  2. Fermented Spider Eye
  3. Glowstone Dust
  4. Blaze Rod
  5. Attuned Stone (Charged)
  6. Redstone Dust
  7. Obsidian
  8. Blaze Powder
  9. Wood Ash
  10. Cocoa Beans
  11. Gunpowder

Runes of the Orb

LP Capacity Considerations

Blood Orb LP Capacity LP per Rune Meteor LP Cost Runes Needed
Archmage (T5) 10M 400K 12.5M 7
Transcendent (T6) 30M 1.2M 44M 12
Eldritch (T7?) 80M 3.2M 90M 4

Note: Minimum runes shown. More runes can be added for additional LP storage and meteor summoning flexibility.

Meteor Summoning Tips

Placement Strategy

Additional Considerations

Spell of the Diligent Tinkerer

Meteor Catalysts Overview

Detailed Meteor Catalysts Table

Catalyst LP Cost Base Radius Stone Notable Output
Melon 123,456 8 Yes 16 different Stained Glass colors
Emitter (LV) 300,000 16 Yes Pre-space ores (Tantalite, Copper)
Sensor (LV) 300,000 18 Yes Oilsand
Exquisite Diamond 420,000 13 Yes Large Graphite, Coal, Diamond
End Stone 500,000 12 Yes HEE ores (including Stardust Ore)
Firestone Lens 500,000 12 Yes Various gemstone ores
Sensor (HV) 500,000 13 No T1/T2 ores (Bastnasite, Molybdenum, etc.)
Heavy Duty Alloy Ingot T1 500,000 20 Yes Moon Rock and related materials
Field Generator (LV) 600,000 20 No Mica and Sodalite ores
Cheese 650,000 15 Yes Unique ores (Cassiterite Sand, Diatomine, etc.)
Nether Star 750,000 9 No Rutile ore
Heavy Duty Alloy Ingot T2 750,000 20 Yes Mars, Deimos, Phobos rocks
TNT 775,000 20 Yes Marble, Basalt, Granite varieties
Sanitizing Soap 800,000 15 Yes Rare Thaumcraft and Shadow Metal ores
Heavy Duty Alloy Ingot T3 1,000,000 20 Yes Callisto Ice, Ledox, Chrome, Iridium ores
Field Generator (HV) 1,000,000 18 Yes Tricalcium Phosphate, Apatite, Tantalite
Heavy Duty Plate 1,000,000 20 Yes T3 planet stones
Advanced Replicator 1,200,000 18 No Nether ores, Firestone
Field Generator (IV) 1,500,000 16 Yes T3 ores, Adamantium, Ardite
Advanced Assembling Machine III 2,000,000 9 No End versions of Galena, Lead, Silver ores
Emitter (HV) 2,000,000 16 No Moon ores
Advanced Mass Fabricator IV 2,500,000 12 No Endstone Thorium, Uranium ores
Advanced Circuit Assembler II 3,250,000 18 Yes Various pre-space to T3 ores
Soul Sand 5,000,000 16 Yes Soul Sand only
Advanced Mass Fabricator II 6,000,000 24 No T1 and T2 ores (Titanium, Tungsten, Indium)
Pufferfish 6,666,666 16 Yes Saltpeter Ore
Heavy Duty Plate Tier 4 7,500,000 20 Yes T4 planet stones
Boxinator 10,000,000 18 No Ross128b Bartworks ores
Heavy Duty Plate Tier 5 10,000,000 20 Yes T5 planet stones
Advanced Scanner IV 12,500,000 14 No Platline-related ores
Heavy Duty Plate Tier 6 15,000,000 20 Yes T6 planet stones (moons)
Crystalprocessor Mainframe 25,000,000 16 No Naquadah and related ores
Heavy Duty Plate Tier 7 30,000,000 20 Yes T7 planet stones
Elite Recycler 44,000,000 16 Yes Enceladus Snow, Mysterious Crystal Dust
Wetware Supercomputer 50,000,000 14 No Endstone Galena and Sphalerite ores
Heavy Duty Plate Tier 8 50,000,000 20 Yes T8 planet stones
Advanced Circuit Assembler VI 80,000,000 16 No Rare Earth and advanced chemical ores
Bloody Ichorium Fusion Casing 90,000,000 32 No Endstone gem-type ores
Elite Mass Fabricator II 100,000,000 22 No T3-ish materials, Cosmic Neutronium
Advanced Crop Synthesiser VII 125,000,000 18 No Endstone precious materials
Ion Thruster Jet 1,000,000,001 16 No Raw Tengam Ore, Salt
Space Mining Module MK-III 1,000,000,001 16 No Tartarite Ore

Note: LP costs and outputs are subject to game balance and may change with modpack updates.